" Real" November Devlog / Anniversary Devlog


- Anniversary Stuffers -

it's officially been 2 years since the start of Abduco's development as a project.

it's gone through many iterations and many hours of work to get to it's current state and I would do it a million times over. 

I have had the time of my life having creative control over and a project of my own and having an amazing person by my side the whole way through, Nugg. the game wouldn't be half the thing it is today without his help in the overall design of the game, and the complete creation and vision in the music. I will forever be grateful for his amazing vision and commitment to the project.


as a celebration I want to share a presentation of a new area in Part II



- Tuebee


- Future -

I think it's time to reveal the future and vision for Part II

aka: ABDUCO: Full Moon Edition


? why is it an edition ?

- Because it will be a remaster for part I and with the additions of Part II's overhauled engine which leads to a COMPLETELY different experience which calls for an entirely separate edition.

- Part I is a compilation of my mistakes and inexperience's of game design, hopefully all of which will be corrected in the remaster coming alongside Part II

- Tuebee

- General / Misc. -

Hopefully with the release of this Devlog we will return to a normal schedule for Devlog releases (Monthly) because it has been iffy lately
and hopefully on top of that ill warm up to the idea of showing off more Part II content.

As much as I adore Part I's ideas, characters, locations, and music, Part II is starting to grow on me and hopefully when we get around to releasing it you will reciprocate that feeling :).

- Tuebee

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